To convert these values to ‘Frames Per Second,’ compute 1,000 / frametime. The lower this value, the faster the game is running. The above chart is, at first, a little bit hard to read, but stick with it, there is a good reason we are not just giving you a blunt statement like ‘average fps is now x% higher.’ The chart represents the true performance benefits of switching to LuaJIT, benefits that cannot be expressed properly with such statements.Īlong the x-axis is the time taken to render a frame, in milliseconds.
The proportion of frames rendered within given times… Give the chart a chance 😉